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The Game Engine


   Halo 2's game engine has grown so vast and diversly from the original Halo's engine that the difference is like comparing a 2-bit color 40x20 DPI resolution dot matrix printer to a 32-bit color 4800x1600 DPI resolution laser printer. Yes, the improvement is that great. Below is an in-depth list of Halo 2's technical game engine features.



 Graphics Renderer Features:


 
  • Revision 1.x of pixel and vertex shaders, and normal mapping
     
  • PIX shader language authoring programmable shader support.
     
  • Dynamic cube, cubic, environment mapping, DOT 3 bump mapping, spherical mapping, and environment bump mapping.
     
  • Sharp stencil shadows, soft render-to-texture shadows, deformable advanced geometry acceleration, per-pixel lighting, shadow maps(for high-resolution shadows), and dynamic lightmaps support.
     
  • Advanced RGBA color rendering system with high floating-point color precision.
     
  • Real-time, normal mapped surfaces with reflection, limited refraction and fresnel effects
     
  • Heavily advanced and realistic particles system.
     
  • Indoor/Outdoor environments
     -Deformable, advanced geometry acceleration and terrain capabilities
     -Real-time 3D skyboxes
     -Dynamically rendered props system(E.G grass, rocks etc...)
     -Specular maps, diffuse maps, ambient maps, & emission maps.
     -Real-time specular based ambient lighting.


     Advanced Materials System Features:

     
  • Advanced materials system allows specific destroyable parts of vehicles and entire destruction of vehicles, and etc


    Advanced Characters Features:

     
  • Lower-polygon, more bump mapped and more realistic models.


     Physics System Features:

     
  • More responsive vehicle physics models, character physics model and more thanks to a new, unsurpassed, more realistic implemented Havoc Ragdoll physics system.


     Advanced Character A.I Features:

     
  • AI reacts with advanced senses(such as smelling, hearing, seeing etc).
     
  • AI relationships determine realistic reactions, friend or enemy detection and entity collision.
     
  • AI system also allows for realistic tactics in AI battles, such as laying fire, ducking, covering, using team mates etc, especially useful for marines and covenant fights.


     Audio system features:

     
  • 5.1 3D surround sound speaker system and real-time, realistic high fidelity game sound quality.
     
  • In-game dolby surround rich music support.


     Multiplayer system features:

     
  • Full Xbox Live support, taking advantage of the latest and most up-to-date version's features(the current up to date Xbox Live version is version 3.0).
     
  • 4 controller split screen player mode support.
     
  • System link mode support.


     HDTV support:

     
  • Supports up to 480p and 1080i HDTV resolution quality(1900*1200 HDTV resolution support for an example).


       That's it for the present known Halo 2 game engine features, more will be included as more data on the engine comes along.

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